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Virtually as cut-price as warez
Tue Aug 02, 2011 1:01 am by Anonymous
Yo A set of indie developers are selling a lots of their games which includes some of the biggest self-assured games on the market. Gamers can dub their own payment—from 1c to $1,000—instead of a make over out of pocket of games that would attempt to the john for deteriorated $80 if sold separately. Anyone who buys the case can go through speculator upon themselves as expertly …
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ENDGAME Recruits!
Sat Aug 22, 2009 7:48 pm by Admin
First of all, i would like to welcome you to the forums, run by the guild ENDGAME. I started this guild a few years back in WoW, and branched off into other games of interest referred to by friends, or that i heard about through the grapevine. Anyhoo, i would like to welcome all honest people into the guild, if you are, in fact, interested in joining. I regret to say i no longer play some of the …
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some tidbits:
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countryman49
Fred Mann
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:: Astro Empires :: Rants and Raves
Page 1 of 1
some tidbits:
Guide: Should I Save up for...
This is a guide to help you if you are wondering about getting something expensive.
A Death Star
We've all heard about Death Stars and imagined how awesome it would be to have one when we were a newbie to the game. Now however we are more experienced and have got to question if it really is worth getting. It can't use Jump Gates, which means it is commended to a life of snails pace misery. But lets forget completely about that, lets calculate how good it is with power and armour, compared to the miniature disruptor version, the Titan.
Titans cost 50,000 credits, and have 3,402 power. So that's 14.69 credits to 1 power. Death Stars cost 500,000 credits, and have 25,500 power. So that's a less awesome 19.60 credits to 1 power.
Also, Titans have 2,048 armour, so that is 24.41 credits to 1 armour. Death Stars on the other hand have 13,500 armour, which is a mind-numbing 37.03 credits to 1 armour.
So for pure power and armour, you would be much better off getting 10 Titans instead of 1 Death Star, and you would be most definitely rewarded once you have a war outside your galaxy. Mind you though, the Death Star shields make it take less damage against heavy cruisers than Titan shields do.
So really, the choice is up to you.
25/30 Spaceports
We all like trade routes, they are a great way of getting credits, but is it worth it getting 25/30 spaceports for that extra 1/2 trade routes?
Lets start with 25 spaceports.
Overall the spaceports from 20-25 cost 219,262 credits, which would take 730 hours to build on a base with 300 Construction Capacity. (yikes!) If the trade route generates 35 credits per hour, and the extra spaceports generate 10 credits per hour, it would take 4,872 hours to profit. That's 203 days, 6.7 months or 0.55 years.
Now if you are brave and want to see if its worth getting 30 spaceports, take a deep breath, you'll need it.
Overall the spaceports from 25-30 cost 1,025,830 credits, (yes, you did read it right, over a million credits) which would take 3,419 hours to build on a base with 300 Construction Capacity. (that's about 4 months!) If the trade route generates 35 credits per hour, and the extra spaceports generate 10 credits per hour, it would take an overwhelming 22,796 hours to profit. That's 949 days, 31 months, or 2.6 years. So basically, unless you intend to play that long, stay well clear of 30 spaceports.
20/21 bases
20/21 bases, you want them because 'all the cool kids have them'. But are they actually worth it?
The 20th base costs 13,107,200 credits, yeah, that's a lot. If the base had 200 economy + 210 income from trade routes, it would take 31,968 hours. That is 1,332 days or 3.6 years. Of course this is forgetting completely every other credit cruncher (e.g. structures).
As for the 21st base, it would cost 26,214,400 credit. So if it had 200 economy + 210 income from trade routes, it would take 63,937 hours. In case you aren't very good at doubling that is 2,664 days, or 7.2 years.
So, it would only be worth getting these bases if you happened to stumble across several debris piles that happen to be in the millions, and you happen to have a hell of a lot of recyclers.
It is also important to note that you should think about more than credits when deciding on trying for base #20 or #21. A new base will increase your economy but it also provides you with higher production and possibly research capabilities.
In the end the decision lies with you.
This is a guide to help you if you are wondering about getting something expensive.
A Death Star
We've all heard about Death Stars and imagined how awesome it would be to have one when we were a newbie to the game. Now however we are more experienced and have got to question if it really is worth getting. It can't use Jump Gates, which means it is commended to a life of snails pace misery. But lets forget completely about that, lets calculate how good it is with power and armour, compared to the miniature disruptor version, the Titan.
Titans cost 50,000 credits, and have 3,402 power. So that's 14.69 credits to 1 power. Death Stars cost 500,000 credits, and have 25,500 power. So that's a less awesome 19.60 credits to 1 power.
Also, Titans have 2,048 armour, so that is 24.41 credits to 1 armour. Death Stars on the other hand have 13,500 armour, which is a mind-numbing 37.03 credits to 1 armour.
So for pure power and armour, you would be much better off getting 10 Titans instead of 1 Death Star, and you would be most definitely rewarded once you have a war outside your galaxy. Mind you though, the Death Star shields make it take less damage against heavy cruisers than Titan shields do.
So really, the choice is up to you.
25/30 Spaceports
We all like trade routes, they are a great way of getting credits, but is it worth it getting 25/30 spaceports for that extra 1/2 trade routes?
Lets start with 25 spaceports.
Overall the spaceports from 20-25 cost 219,262 credits, which would take 730 hours to build on a base with 300 Construction Capacity. (yikes!) If the trade route generates 35 credits per hour, and the extra spaceports generate 10 credits per hour, it would take 4,872 hours to profit. That's 203 days, 6.7 months or 0.55 years.
Now if you are brave and want to see if its worth getting 30 spaceports, take a deep breath, you'll need it.
Overall the spaceports from 25-30 cost 1,025,830 credits, (yes, you did read it right, over a million credits) which would take 3,419 hours to build on a base with 300 Construction Capacity. (that's about 4 months!) If the trade route generates 35 credits per hour, and the extra spaceports generate 10 credits per hour, it would take an overwhelming 22,796 hours to profit. That's 949 days, 31 months, or 2.6 years. So basically, unless you intend to play that long, stay well clear of 30 spaceports.
20/21 bases
20/21 bases, you want them because 'all the cool kids have them'. But are they actually worth it?
The 20th base costs 13,107,200 credits, yeah, that's a lot. If the base had 200 economy + 210 income from trade routes, it would take 31,968 hours. That is 1,332 days or 3.6 years. Of course this is forgetting completely every other credit cruncher (e.g. structures).
As for the 21st base, it would cost 26,214,400 credit. So if it had 200 economy + 210 income from trade routes, it would take 63,937 hours. In case you aren't very good at doubling that is 2,664 days, or 7.2 years.
So, it would only be worth getting these bases if you happened to stumble across several debris piles that happen to be in the millions, and you happen to have a hell of a lot of recyclers.
It is also important to note that you should think about more than credits when deciding on trying for base #20 or #21. A new base will increase your economy but it also provides you with higher production and possibly research capabilities.
In the end the decision lies with you.
Fred Mann- Moderator
- Guild name: : [FUN]
Posts : 8
Join date : 2009-09-17
Character sheet
Name:
Class: Warrior
Backround:
Re: some tidbits:
honestly, wouldnt one death star be worth it for the 10% increase with attack and armor? If you have 10 titans like your example says, it equals to having an extra titan, and same with every other ship you have. Just a thought?
countryman49- ENDGAME Members
- Guild name: : seseme street mafia
Posts : 4
Join date : 2009-10-13
interesting point
i personally couldn't say...
the 10% bonus would definately help, as you pointed out, but...
1: capitol ships ( dreadnaughts & bigger ) are really only useful in battles IF they have proper supporting ships with them
( and the escorting ships tend to die, needing replacements asap )
2: in reality, there are players who will track you forever, just to kill a death star..
even at a loss...
so, again, the final choice is up to you
the 10% bonus would definately help, as you pointed out, but...
1: capitol ships ( dreadnaughts & bigger ) are really only useful in battles IF they have proper supporting ships with them
( and the escorting ships tend to die, needing replacements asap )
2: in reality, there are players who will track you forever, just to kill a death star..
even at a loss...
so, again, the final choice is up to you
Fred Mann- Moderator
- Guild name: : [FUN]
Posts : 8
Join date : 2009-09-17
Character sheet
Name:
Class: Warrior
Backround:
Re: some tidbits:
i guess thats true...... ill get my main attack fleet to a few million, and then build one.......someday, lol
countryman49- ENDGAME Members
- Guild name: : seseme street mafia
Posts : 4
Join date : 2009-10-13
Re: some tidbits:
to be honest, i can build deathstars now, but don´t think i will spend half a million creds so that evrey single asshole in all 80 Delta-galaxies want to blow up my new toy...
btw. i don´t have the 500.000 creds for the fucking thing, abnd i don´t want to wait 974h 01m 34s
in comparisson it takes me 23m 22s to build a cruiser on the same base...
btw. i don´t have the 500.000 creds for the fucking thing, abnd i don´t want to wait 974h 01m 34s
in comparisson it takes me 23m 22s to build a cruiser on the same base...
Perturabo- ENDGAME Members
- Guild name: : EGAME
Posts : 1
Join date : 2010-01-13
Stupid FAILStars
Ok, so I'm never getting a Death Star for a few reasons:
1)WAYYY too damned expensive,
2)WAYYY too slow
3)I won't ever be upgraded, so I can't get 7 orbital ship yards
4)10-11 Levi's are about equal, given the proper support ships
& 5)I don't feel like having it hunted down 24/7/52(24h a day, 7d a week, 52w a year)!
1)WAYYY too damned expensive,
2)WAYYY too slow
3)I won't ever be upgraded, so I can't get 7 orbital ship yards
4)10-11 Levi's are about equal, given the proper support ships
& 5)I don't feel like having it hunted down 24/7/52(24h a day, 7d a week, 52w a year)!
Kyre Legan- ENDGAME Members
- Guild name: : [UGTC] United Galactic Trade Confederation
Posts : 5
Join date : 2009-10-10
Location : Your mom
RE: STUPID FAILSTARS
Personally, i will be building Deathstars; 1 for each FINISHED base (5 p-rings, 3 p-shields, 3 d shields, 3 d turrets)(On my CAPITOL base, 10 (TEN) levels of EVERY defense))
SCHOOLED_SUCKA- Admin
- Guild name: : ENDGAME
Posts : 36
Join date : 2009-08-23
Age : 44
Character sheet
Name: Guildor
Class: Warrior
Backround:
RE: STUPID FAILSTARS
Personally, i will be building Deathstars; 1 for each FINISHED base (5 p-rings, 3 p-shields, 3 d shields, 3 d turrets)(On my CAPITOL base, 10 (TEN) levels of EVERY defense))
SCHOOLED_SUCKA- Admin
- Guild name: : ENDGAME
Posts : 36
Join date : 2009-08-23
Age : 44
Character sheet
Name: Guildor
Class: Warrior
Backround:
RE: STUPID FAILSTARS
The member 'noobynuts' has done the following action : Dices roll
'Upper-Octo Dice' :
'Upper-Octo Dice' :
Admin- Admin
- Posts : 11
Join date : 2009-08-21
Age : 44
Location : West Central Florida, USA
Character sheet
Name:
Class: Warrior
Backround:
:: Astro Empires :: Rants and Raves
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Sat Sep 17, 2011 5:25 pm by buckeye1990
» NOOB TUBES
Wed Aug 03, 2011 2:52 am by buckeye1990
» Virtually as cut-price as warez
Wed Aug 03, 2011 2:51 am by SCHOOLED_SUCKA
» Diablo 3 Fail: Requires constant connection to play, among other shitty things.
Wed Aug 03, 2011 2:05 am by SCHOOLED_SUCKA
» ENDGAME Clothing???
Thu Jul 28, 2011 7:44 am by SCHOOLED_SUCKA
» How do we apply?
Thu Mar 04, 2010 1:13 am by SCHOOLED_SUCKA
» D2 LADDER TRADES
Thu Feb 18, 2010 8:37 pm by SCHOOLED_SUCKA
» VOTE: Should we have a person that keeps track of ranks, and medals earned?
Mon Jan 25, 2010 2:48 am by Admin
» some tidbits:
Mon Jan 25, 2010 1:55 am by Admin